2Know Magazine: Sharing KM Knowledge
2Know: Sharing KM Knowledge
September 2020 - Magazine No. 252
September 2020 - Magazine No. 252
Edition:
Gamification is imbedded in our psyche in early childhood. Mankind has been playing games since prehistoric times. Gamification is a vital part of child development socially, cognitively, motorically, etc.
The  >>
The laptop, besides its advantages, is an excellent tool for notes, summaries, and reminders. After all, many people can type faster than they can write and it seems that we can more easily perceive oral rather than textual  >>
The Coronavirus crisis which is still raging on has coerced business organizations to shift from the physical realm to the virtual. One known way to implement virtual UX is the use of Chatbots. Chatbots are a form of software  >>
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